/*
 * This file is part of Aion Lightning <www.aion-lightning.com>.
 *
 *  Aion Lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Aion Lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Aion Lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.templates.item.actions;

import com.aionengine.gameserver.controllers.observer.ItemUseObserver;
import com.aionengine.gameserver.dataholders.DataManager;
import com.aionengine.gameserver.model.DescriptionId;
import com.aionengine.gameserver.model.TaskId;
import com.aionengine.gameserver.model.gameobjects.Item;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.serverpackets.SM_INSTANCE_INFO;
import com.aionengine.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
import com.aionengine.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionengine.gameserver.utils.PacketSendUtility;
import com.aionengine.gameserver.utils.ThreadPoolManager;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import java.util.List;

/**
 * @author Tiger
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "InstanceTimeClear")
public class InstanceTimeClear extends AbstractItemAction {

    @XmlAttribute(name = "sync_ids")
    protected List<Integer> syncIds;

    @Override
    public boolean canAct(Player player, Item parentItem, Item targetItem) {
        // TODO: there's a dialog of selection of the instance you want to reset
        // Meanwhile, resest only those, without CD
        boolean hasAnyCd = false;
        for (Integer syncId : syncIds) {
            int mapid = DataManager.INSTANCE_COOLTIME_DATA.getWorldId(syncId);
            if (player.getPortalCooldownList().getPortalCooldown(mapid) == 0) {
                // Notify that not able to reset, already don't have CD
                PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_CANT_INSTANCE_COOL_TIME_INIT);
                if (syncIds.size() == 1)
                    return false;
            } else {
                hasAnyCd = true;
            }
        }
        return hasAnyCd;
    }

    @Override
    public void act(final Player player, final Item parentItem, Item targetItem) {
        PacketSendUtility.broadcastPacketAndReceive(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), parentItem.getObjectId(),
                parentItem.getItemId(), 1000, 0, 0));

        final ItemUseObserver observer = new ItemUseObserver() {

            @Override
            public void abort() {
                // TODO: abort is invalid. Should we abort all or only the last syncid?
                player.getController().cancelTask(TaskId.ITEM_USE);
                player.removeItemCoolDown(parentItem.getItemTemplate().getUseLimits().getDelayId());
                PacketSendUtility.sendPacket(player,
                        SM_SYSTEM_MESSAGE.STR_ITEM_CANCELED(new DescriptionId(parentItem.getItemTemplate().getNameId())));
                PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), parentItem.getObjectId(), parentItem
                        .getItemTemplate().getTemplateId(), 0, 2, 0), true);
                player.getObserveController().removeObserver(this);
            }

        };
        player.getObserveController().attach(observer);
        player.getController().addTask(TaskId.ITEM_USE, ThreadPoolManager.getInstance().schedule(new Runnable() {

            @Override
            public void run() {
                player.getObserveController().removeObserver(observer);
                if (parentItem.getActivationCount() > 1)
                    parentItem.setActivationCount(parentItem.getActivationCount() - 1);
                else
                    player.getInventory().decreaseByObjectId(parentItem.getObjectId(), 1);

                for (Integer syncId : syncIds) {
                    int mapid = DataManager.INSTANCE_COOLTIME_DATA.getWorldId(syncId);
                    if (player.getPortalCooldownList().getPortalCooldown(mapid) == 0) {
                        continue; // don't spam with not needed packets!
                    }

                    player.getPortalCooldownList().removePortalCoolDown(mapid);
                    if (player.isInTeam()) {
                        player.getCurrentTeam().sendPacket(new SM_INSTANCE_INFO(player, mapid));
                    } else {
                        PacketSendUtility.sendPacket(player, new SM_INSTANCE_INFO(player, mapid));
                    }
                }
                PacketSendUtility.broadcastPacketAndReceive(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), parentItem.getObjectId(),
                        parentItem.getItemId(), 0, 1, 0));
            }

        }, 1000));
    }

}
